Resume

Jeff Peterson
Brooklyn Park, MN
alias4jp@gmail.com

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Qualifications
- 10+ years of industry experience with multiple AAA titles shipped
- High poly modeling experience, including hard surface sculpting and organic modeling
- Expert modeling, texturing, and UV mapping ability
- Baking normal Maps from high poly to game res mesh
- Solid understanding of 3d art production processes, pipelines, procedures, and practices
- Experience creating breakable objects, including multiple stage destruction assets
- Ability to create various types of FX in different game engines
- Proven ability to work within the technical and memory constraints of a game
- Good communication, organizational, time management, and interpersonal skills
- Ability to collaborate effectively with designers and programmers
- Detail oriented with the ability to solve problems and prioritize tasks
- Highly motivated with a passion for creating and playing video games

Software
- 3ds Max, Maya, Zbrush, Photoshop, Unreal 3, Unity

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Work History
 

Freelance 3d Artist (2014-current)
- Modeling high poly and low poly objects, UVing, and texturing
- Integrating assets into Unity
- Use of 3dsMax, Zbrush, Photoshop, and Crazybump for object creation

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Great Wolf Resorts (2013 - 2013) 3d Artist
- Created 3d environments and props based off concepts
- Low poly modeling, UV layout, and texturing of all assets
- Used Photoshop and Crazybump for textures
- Used Zbrush for some high poly modeling

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Somnio (2012 - 2012) 3d Artist
- Created low poly models based off high poly CAD assets for real time production demo
- Low poly modeling, UV layout, and texturing of all assets

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Human Head Studios/Trion (2012 - current) 3d Artist
- Created pvp character helmet models for Defiance MMORPG
- High poly/low poly modeling, UV'ing, and texturing for cinematic assets
- Created low poly in game assets based off high poly models

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Freelance (2011-current) 3d Artist
- High poly modeled an escape pod for unannounced IP

Mad Mammoth Studios (2011 - current) 3d Artist
- Created high poly airship model for prototype game pitch
- Created workout room, including all models and texturing for game pitch
- Low poly modeling, UV layout, and rendering from high poly model for main character

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Wicked Games (2010 - 2011) 3d Artist


2011 Spycorp
- painted diffuse textures for level and object assets




2011 Flick Wars (Unreleased mobile game)
- Created modular level tilesets and assets including modeling and texturing





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Raven Software (2004 - 2010) Sr 3d Artist


2011 Call of Duty Black Ops
- Optimization of weapon models to work on Wii

2010 Singularity
- Modeled high/low poly environment assets and TMD objects
- TMD (Time Manipulation Device) Objects could be altered back and forth in time using this
- Worked with programming, animation, and FX artists developing TMD objects
- Rendered normal and ambient occlusion maps from high poly to game res mesh

2009 X-Men Origins : Wolverine
- Modeled high/low poly environment assets
- Rendered normal and ambient occlusion maps from high poly to game res mesh
- Responsible for creating breakable objects and FX
- Created FX using Cascade in Unreal 3 engine for levels and assets

2006 Marvel : Ultimate Alliance
- Created modular tilesets for levels
- Worked with programmers creating boss battle scenes
- Modeled level assets

2005 Xmen Legends II : Rise of Apocalypse
- Created modular tilesets for level creation
- Modeled low poly assets




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Canopy Games (2002 - 2004) 3d Artist


2004 Hot Rod : Garage to Glory
- Modeled and textured vehicles
- Worked on HUD elements
- Created Vehicle FX

2004 Initial D : Mountain Vengeance
- Created racing levels based on actual roads in Japan modified to look like the anime
- Modeled and textured all level assets

2003 Hot Rod : American Street Drag
- Modeled and textured vehicles
- Worked on HUD elements
- Created Vehicle FX

2003 I Was An Atomic Mutant
- Created all the FX for Characters and multi-stage destructible objects
- Created levels and modular tilesets
- Modeled and textured level assets

2003 Midnight Outlaw Illegal Street Drag Nitro Edition
- Modeled and textured vehicles and accessories



2002 Midnight Outlaw Illegal Street Drag
- Modeled and textured vehicles and accessories





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Education

Academy of Communication Arts (2001)
- Associates Degree in Computer Animation